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[20:10] Just slower basically um and i i i don't know i've got playthrough saying do the enemies behave differently because i went to great lengths to try and make the enemies behave as different as possible so i gotta point out i started this conversation off saying i didn't even know sam had started a game company so yours is actually the first of you did i should have registered that uh yours is the first of the dos man games that i have played but given that they're all made using the same engine i'm curious like you know what i would say my game is very okay i'm saying my game is three digit i have like i would i'm trying to get this over to the audience right if it seems like this i at no point even though i have been tired i might have been doing it in little bits every single day i have put my heart and soul into this game and i've gone into great efforts to make this as fun as possible when you're playing another game and if you find it repetitive if you find you go into another room and there's another bunch of nazis and you go oh yawn there's a bunch of nazis do not know that i did try and design each area of each level to be as fun and variety as build field as possible like i a lot of thought went into my level layout my enemy behaviors i tried very hard to make the enemies behave uh with as much variety as possible to make them behave
